![]() Just tweak it around and see what you like. I had them adjusted in both Outcast and JKA to keep combat from ending after one swing (the cvars affect ALL sabers), and to limit dismemberment to happen a little less often. I believe 3 on everything makes the saber passively insta-kill, which can break the game (NPC friendlies can walk into your blade and die without you moving, you can run into groups and just spin the camera to kill people, everyone comes apart like legos when they die). As I recall, each of the 3 cvars goes from 0-3, each number affecting the damage output of the blade, how "sharp" it is, and how much of the body can be dismembered. Check the PCGamingWIKI page and it should give you the Outcast cvar, as the wording for them changes between games. Saber dismemberment is an adjustable cvar in your jk2config.cfg and your jk2mpconfig.cfg, both located in the Outcast/gamedata/base folder, iiric. No idea why I can't seem to get mine working. Unfortunately, besides no passive saber damage, it still seems like enemies practically fall apart at all of their joints and I was still able to dismember corpses as well but I discovered it thanks to a post from 3 months ago on some subreddit (maybe this one! lol) where someone else was complaining about how extreme and unbalanced saberrealisticcombat is and the comment mentioning 11381138 linked to this: (Windows,_Mac_OS_Classic,_Mac_OS_X)#Realistic_Saber_Combat#Realistic_Saber_Combat)Īnd OP confirmed it worked and explained what it seemed to do. ![]() you can't hack and dismember bodies on the ground) I came across a command: g_dismemberment 11381138 which *apparently* offers the same amount of dismemberment options albeit only for killshots, doesn't add in saber damage when only walking into enemies, and supposedly prevents post-death dismemberment (i.e. ![]() JKA's sabermorerealistic + other cmds (which that link is for) seems to be vastly superior to saberrealisticcombat from JKO which seems to be an all or nothing damage/dismemberment thing. According to what I've found, Academy has a wider range of customization via console commands when it comes to dismemberment and saber damage. Unfortunately, this applies only to Academy. I've seen things that seem to imply toned down versions of the system but nothing I try, including altering the autoexec.cfg file, seems to change it and either have default combat or the all-the-way version. Is there any way to have more dismemberment than usual but without it being excessive? Perhaps a limit so that you can only dismember up to a certain amount of parts on any given enemy rather than being able to to chop them up entirely, even when they're dead on the ground. However, I like the idea of more frequent dismemberment and even, to an extent, the idea of my saber actually causing SOME amount of harm even when I'm not actively swinging/attacking. Even Rogue One's hallway scene with Vader doesn't show Vader simply passing by a rebel, lightly brushing his saber past his body, and the rebel falling into chunks. And, being a video game and not even a film, that generally means there are even more random enemies than usual. ![]() You don't generally see Jedi slashing through a hall of stormtroopers and chopping them up into bits and pieces sometimes they slash them without dismemberment, stab them and that's it, etc. Does that happen in Star Wars? Yes - Obi-Wan chops off Anakin's legs and arms in ROTS in one fell swoop even - but it doesn't happen constantly and non-stop. It no longer feels like Star Wars when I'm mercilessly butchering people left and right and transforming them into chunks. Hey, I'll be playing Outcast on PC for the first time very soon and I learned about the realistic saber combat cheat recently (I originally played on Xbox which I believe doesn't have it, if it even had any cheats at all).
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