And to clarify, these dungeons shouldn't replace the handcrafted ones Bethesda has provided in the past. If Bethesda can procedurally generate thousands of planets in Starfield, then it can create dungeons too. One of the most notable ways Bethesda could do this is through one of the Elder Scrolls franchise's strongest features: dungeons. This easily sets up its use in Bethesda's later games, such as The Elder Scrolls 6. For example, Starfield's deadliest planets could have major loot not found on any of the more tame planets. In that sense, procedural generation has already taken up a role in endgame content in Bethesda's games. Resources will likely become a large part of the endgame, allowing the player to complete research and build specific structures to enhance their experience and provide a form of progression. While it is not known what there is to be found on Starfield's planets, it is known that there will be space bandits to shoot and resources to collect. This allows Bethesda to create a wide breadth of areas without having to sacrifice the depth of the game overall. Starfield seems to be going the opposite route by including handcrafted content while having procedurally generated planets as supplemental to the gameplay experience. As a result, the game lacks any notable or interesting locations due to being devoid of handcrafted content. The Elder Scrolls 2: Daggerfall is the largest Elder Scrolls game by far, but that's thanks to procedural generation. Moving Starfield to September is a good sign that the final product will be both polished and able to find the attention it deserves.Starfield's procedurally generated planets are actually not the first time Bethesda has made use of procedural generation. Release time also matters, especially for a new IP like Starfield that doesn't have the decades of prestige other games releasing soon enjoy. Gamers should not have to rely on patches to fix what should have never been released in that state, and pushing back a game is preferable to a broken product. A successful launch is vital for showing what the developer can produce under Microsoft and that the acquisition was a brilliant move by the conglomerate.ĭelays sometimes mean something is going wrong with a game, but rushing a title to make a specific release date instead of pushing back the release is far worse. With Starfield being a massive release for Bethesda following its acquisition by Microsoft, the last thing the game needs is to be overshadowed by another game. A summer release could have spelled disaster for the game, with the release schedule already filled to the brim with huge titles like Diablo IV, Final Fantasy XVI, Street Fighter 6, and Baldur's Gate III. At the same time, players traverse the open space in search of humanity’s answers that may lie hidden in the stars.Īnother advantage to Starfield’s new release date is that no other major games are currently scheduled to release in that window. The game should release fully optimized with beautiful visuals and smooth controls, allowing a smooth, enjoyable experience. Bethesda has a reputation for releasing games that are messy at launch, but the long wait means fans' patience for so-called "Bethesda jank" will be minimal. Starfield's delays give the developers more time to polish the title, which hopefully means minimal bugs at launch. Major releases feeling unfinished does not help an industry of increasing prices for large titles, and the games sometimes feel unplayable thanks to all the bugs. Now, the game has been delayed to what is hopefully its ultimate release date, which will hopefully benefit the final product.įrom the end of 2022 into the first quarter of 2023, many releases have felt rushed and unfinished, with games plagued by glitches and rough mechanics. 2022, Starfield was pushed back to the first half of 2023. Delays are always frustrating for any player waiting for a game to release, and Starfield has had more than its fair share.
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